Educational Design for Learning Games
The presentation focuses on the challenges connected with the development of the educational design for learning games. Based on the project "Serious Games on a Global Market Place" (2007-2010) a suggestion for an educational design for learning games will be presented. This educational design integrate theories on formal and informal learning, theories on game and play, elements from project pedagogic and furthermore an anthropological perspective on children and young peoples preferences in their use of digital media.
Birgitte Holm Sørensen , Professor, Ph.D. is Research Director of the research programme Media and ICT in a Learning Perspective , School of Education, University of Aarhus. She is head of several research projects. Her current research project is "Serious Games on a Global Market Place" supported by The Danish Council for Strategic Research. Her latest publications: ICT and the Gap between School Pedagogy and Children's Culture ( Pedagogy, Culture and Society , Vol. 13, No. 1, 2005); Children's informal learning in the context of school of knowledge society. (together with O. Danielsen and J. Nielsen, Education and Information Technologies , Vol. 12, No.1, March 2007);
Buhl, Mie, Meyer, Bente, Sørensen, Birgitte Holm (ed.). (2006). Media and ICT - Learning Potentials (together with M. Buhl and B. Meyer, Copenhagen: Danish University of Education Press).
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